Atcha!
1979
Miss Mouse Marketing UK
 
First produced
1979
Players
2 to 4 or teams
Age(s)
             

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1 x playing board;
- 56 spaces, octagonal track
4 x sets of 4 wood disks
1 x card dice cup
2 x dice
1 x rules leaflet

The first to move round the board and return to their base point, wins. The rules vary depending on the number of players and team or individual play.

The playing board is beautifully illustrated with 4 black and white photographs of HMS Dreadnought, HMS Implacable, HMS Revenge and HMS London. The inner box packaging features an additional photograph of HMS King Alfred. The photographs are produced from glass negatives supplied by the marine photographers, Beken of Cowes.

The rules are more complex than Ludo;
Attacking;
- if you land on an opponent's space, the piece hit must return to base. The attacking piece cannot then move further on this turn. Any remaining moves, are used by another piece.

Blob;
- if a player is able to place 2 or more of his pieces on one square, this is known as a blob and an opponent’s piece cannot normally land on or move past it. This can be a useful blocking strategy, particularly if placed on an opponent’s start square so no pieces can be released from base.
- a blob can be attacked by an opponent stuck immediately behind. To do this, the opponent must declare ‘Atcha!’ and throw a sequence of sixes on the dice depending on the position and number of pieces stacked. If successful, all pieces on the blob are forced back to base.

Home run;
- playing pieces positioned on the home run to reach the centre of the board can still be caught or influence the game play. If an opponent lands at the foot of your home straight, then both players have the opportunity to send each other back to base. The playing piece on the home run can be sucked back by the opponent depending upon their next throw of the dice. Similarly, the opponent’s piece can be attacked and blown back to base.
 
Designed in 1979 by 4 friends in Cambridge, just 5000 copies were produced for sale through Harrods, Selfridges and Heals with some exported to Jordan. The game was selected for awards at the Design Centre, London. The producers of this game were also involved in the development and marketing of at least 2 other games from Cambridge called Doublethink and Piracy.
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