Britannia
1986
Gibsons Games
 
First produced
1986
Players
3 to 5
Age(s)
12+
             

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1 x playing board 24" x 19"
256 x die cut cardboard counters;
- black, purple, red or blue*
- representing Belgae, Brigantes, Welsh, Picts, Caledonians, Romans, Romano-British (RB), Jutes, Angles, Saxons, Irish, Scots, Dubliners, Danes, Norsemen, Norwegians, Normans
1 x rules leaflet including historical notes and chronology
17 x victory point cards
4 x turn record charts
5 x dice
A rare game, Britannia broadly depicts wars and migrations to Britain between 45 AD to 1085 AD; from the Roman invasions to the Norman conquest.

Each player controls several tribes or nations. Nations gain victory points in a variety of ways, such as by occupying specified areas on the map at specified times. Each nation consists of several playing pieces, most of them armies. These are moved on the map and may attack pieces controlled by other players. Such battles are resolved by throws of dice. Nations acquire additional pieces by natural increase of population and by reinforcements from their homelands across the seas.

Each turn represents 75 years, except for the last 4 turns which represent shorter periods. At the end of 16 turns the player whose nations have accumulated the largest number of victory points, wins. The standard game takes upto 4 hours, whilst the 3 player game takes about 2 hours but is less interesting.

*
Black, 42 circular army units; 18 Dane, 13 Welsh, 6 Caledonian, 5 Jute
4 circular increase population markers; 1 Dane, 1 Welsh, 1 Caledonian, 1 Jute
2 hexagonal leaders; 1 Sweyn / Canute, 1 Danish brothers

Purple, 56 circular army units; 15 Roman, 12 Scot, 12 Norwegian, 9 Dubliner, 8 RB
2 circular RB cavalry units;
3 circular increase population markers; 1 RB, 1 Scot, 1 Dubliner
3 hexagonal leaders; Arthur, Fergus and Harald Hardrada
25 square Roman forts

Red, 52 circular army units; 20 Saxon, 14 Brigante, 10 Norseman, 8 Irish
4 circular increase population markers; 1 Saxon, 1 Brigante, 1 Norseman, 1 Irish
6 hexagonal leaders; Alfred, Harold, Brigante leader, Egbert, Edgar and Hengist

Blue, 46 circular army units; 15 Angle, 13 Pict, 10 Belgae, 8 Norman
4 circular Norman cavalry units;
3 circular increase population markers; 1 Angle, 1 Pict, 1 Belgae
3 hexagonal leaders; William, Ofa and Oswiu
1 x circular turn marker, illustrated by a sword and named

nb. only the Romano-British and Normans have cavalry pieces. There are no increase population markers for the Romans, Norwegians or Normans.
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