Chicken run Escape from Tweedy's farm |
1999 |
Susan Prescot Games |
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First produced |
1999 |
Players |
2 to 6 |
Age(s) |
10+ |
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Click |
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1 x playing board 8 x playing pieces 36 x chicken cards 18 x opportunity cards 12 x plan cards 2 x help cards 47 x equipment cards 6 x search cards 24 x egg counters 2 x dice, 1 black and 1 white 1 x rule book The race is on for your chickens to escape from Tweedy's farm before the dastardly Mrs. Tweedy feeds them into the Piematic machine. Control 6 chickens, the main characters in the film. The first player to have 4 escaped chickens or with the most escapees, wins. |
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| First you must have a plan, which will require equipment, ‘acquired’ by a couple of entrepreneur farmyard rats named Nick and Fetcher. With piles of relieved commodities, they can be found around the farm and will happily trade the equipment you require for eggs. Once you have all you need, make a dash for the free range world on the other side of the fence. Mr. Tweedy is very suspicious of the chickens and is forever patrolling the farmyard. If he catches a chicken roaming loose, he returns it to its hut. Should he catch any chickens trying to escape, he locks them in the coal bunker until he decides what to do. This is nothing compared to Mrs. Tweedy. She collects eggs from the huts but you never know which hut or how often. If you have eggs to give her then there is no problem but if not, she decides a chicken in your hut isn’t laying enough eggs and takes a victim to the dreaded piematic machine, never to be seen again! An advanced game is described in the rules. Produced by Nick Park and Aardman Productions, who also made Wallace and Gromit. |
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