Dotto
1958
Bell Toys and Games
 
First produced
1958
Players
2+
Age(s)
12+
             

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2 x cardboard trays

2 x squares of tracing glass

2 x books of 24 identically numbered and dotted cards

1 x category rack

15 x category cards

1 x rules booklet;
- rules
- 24 graded questions and answers in each of the 15 categories
- 3 clues for each of the 24 Dotto cards

Based on the ITV show. Bell Toys and Games specialised in board games based on popular TV series and Quiz shows from the 1950s and 1960s. View a list of other games by Bell Toys and Games from this era.

Questions are in 15 categories;
Nature, cricket, football, Kings, books, capitals, European history, English history, places and things, inventions, general sports, famous people, geography, animals and art.

This is a clever and unusual game based on Join the dots. Two players battle it out with two identical puzzles, aiming to be the first to identify the complete drawing. There should be a third person acting as the quiz master. To avoid scribbling direct on the cards, a piece of glass fits neatly over each card for tracing the lines. Marks can easily be wiped clean with a damp cloth.
Players only get to join the dots after correctly answering questions on specific subjects. The harder the question attempted, the more dots the player is entitled to join together on that turn. After joining 25 dots the Quiz Master sets the first clue to help identify the picture. A second clue is giving at 35 dots and a final clue at 40 dots. These clues should be written by the Quiz Master and disclosed only to the relevant player. A player calls “Dotto” if the picture is recognised at any stage of the game. The answer is given in writing to the Quiz Master, undisclosed to the opponent. More points are awarded for earlier recognition as each unconnected dot earns 5 points. A player must give the name of the picture to the Quiz Master once all the dots are joined. The Quiz master announces whether the guess is correct or not. If correct, the second player has one attempt to guess and so draw the game. If drawn the game is repeated. Alternative games can be played such as double Dotto where the value of the dots is doubled. If a player gives an incorrect answer the game is over. The opponent receives no points but is victorious and remains to fight a new challenger. Any number of rounds may be played, at the end of which the player with the highest points scored is the winner.

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