Often based on much earlier games from the middle and far east. The games were aimed at middle class families who wanted improving games for their children, covering history, the sciences (mathematics, astronomy, wonders of nature), geography and morals. The latter, giving an interesting insight into what were considered to be vices and virtues of that era.
Published at the height of the British Empire, the game outrageously describes the appearance, customs and culture of the region’s peoples (from a British perspective), comparing their way of life to that of the British.
As a cautionary note, this reproduction of the original game states “These rules are copied directly from the originals and reflect the moral and social outlook of early 19th century imperialist peoples. The facts and attitudes are often wrong, intolerant and patronising and should be read from a historical perspective.”
Counters are used to signify forfeited turns. Place counters down on the board for each turn to be missed and then pick one up during each turn.
25 illustrations;
- skeleton of mammoth and Samoyeds, Kamtschadale travelling, Tartar catching a horse, Russian exile in Siberia, hunting in India, Chinese making tea, Japanese captive sending his picture to his wife and sword to his son, giving a Chinese boy his first cap, Fakirs in India, battle between the British and Indians, Missionary preaching, widow burning herself, the four casts, one Grand Lama lying dead and an infant exalted as his substitute, Jaggernaut, a Turkish caravan attacked by Arabs, pilgrimage to Mecca, Guebres or worshippers of fire surprised by Mohametans of Persia, a Circassian being sold, portrait of a Circassian, portrait of a Chinese, portrait of a Baschkir, portrait of a Persian, portrait of a Turk, portrait of a Gentoo. |