Game of Nations
1973
John Waddington
 
First produced
1972
Players
2 to 4
Age(s)
12+
             
 

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  Each player represents a superpower with influence over the leader pieces of his own colour. By manipulating these leaders and their secret agents, players gain or relinquish power in the countries of KARK. The aim is to acquire oil fields. Get tankers and maintain your flow of oil / revenue.
  Contents Notes
  1 x 2 piece playing board
4 x sets of character pieces;
- 6 leaders
- 2 kings
- 2 politicians
- 1 dictator
- 1 guerrilla
- 1 secret agent
16 x tankers
12 x pipelines
1 x pack of currency in two denominations;
- 40 x 1 million and 20 x 5 million
1 x pack of 16 international incident cards
1 x rule booklet
1 x armchair strategist’s introduction to The Game of Nations