Good times games Test cricket
?year
Good Times Games Co. UK
 
First produced
?year
Players
2
Age(s)
             

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1 x cloth playing surface
2 x standard dice
1 x pointer
1 x batsman
1 x wicket keeper
1 x set of stumps
1 x bowler
1 x fielder represented by a white counter
4 x blue counters for scoring
1 x rules sheet and 1 x summary rules sheet

The cloth sheet shows a cricket pitch marked into sections for fielders’ positions. The player with most points after 10 wickets, wins.

The oval picture on the cover shows the complete set of these Good Times Games; Dice golf, Chessoccer, Test cricket, Forecasts and Manipulation (dog racing).

The bowler throws 2 dice;
- the total determines the direction of the ball
- a fielder is placed on one of the outer numbers in that section
- a double 6 means the batsman has been stumped
- a double 3 means the batsman has been bowled out
The batsman throws a dice;
- if the number is free the batsman scores
- if the number is occupied by the fielder, the batsman is caught out
- if the number is not in that section, the batsman has blocked the ball with no score

The rules sheet includes details of the other Good Times Games in the set;
-"Golf- a game for 2-4 players with tees, fairways, bunkers, and greens. Play match, Medal or Bogey rounds and learn how father scores at golf. Price 2/6 complete with 4 model golfers, 2 dice, counters etc."
-"Chessoccer- more scientific than draughts yet not so heady as chess- the best of all games of skill for two players. Football played with chess moves, easy to learn, hard to master. Complete with 22 model players, ball and playing sheet 30 x 20 inches Price 7/6."
- "Forecasts & Manipulation- both dog racing games at 2/6 and 5/6 each respectively. Quick starters, bumping, checking, wide runners etc. Win, place and forecast odds. Realism in racing!"

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