Merlin
1993
Wotan Games, Games World
 
First produced
1993
Players
1 to 4
Age(s)
14+
             

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1 x colour gloss map of Britain on quality paper
45 x colour playing pieces
20 x event cards
1 x card with example game
157 x counters;
- 6 yellow single garrison cohort soldiers
- 27 red single regular cohort soldiers
- 1 Beltane festival
- 3 yellow triple garrison cohort soldiers
- 11 red triple regular cohort soldiers
- 7 trade route
- 72 dynasty shields in sets of 6
- 14 x market town
- 16 x fortified town
1 x illustrated rule book
1 x dice, 10 sides
14 x white card stands

Set during the 30 year rule of Arthur Pendragon, High King of all Britain. Play Britain's most senior druid priests and aspire to become the next Merlin, High priest advisor to King Arthur.

The game lasts for 10 turns, each representing 3 years and points are awarded by King Arthur according to how well players serve him.

The board is split into 10 Kingdoms, each with a capital City and up to 4 towns. At the start of the game each Kingdom has its own King, recognising Arthur as their overlord. During the game these Kings make their own decisions for their kingdoms, appoint heirs, make marriages, rebel, invade their neighbours etc. The druids' job is to use their powers and influence to bend these decisions to their benefit. Then there are Saxon invaders to defeat and religious affairs to be decided.
Players may;
- aid the Kings in their decision-making and becoming their appointed advisors
- aid the Kings with events that affect their Kingdom
- creat events to progress their objectives
- advise and help King Arthur with national events and decisions.
The winner is the first player whose client King rules 6 regions or the player with the most victory points after 10 turns.

The game appears to be a trial print run, as some of the components seem to have been individually made. A very rare game.

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