Show jumping
?year
Fernel Developments UK
 
First produced
?year
Players

2+

Age(s)
             

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1 x playing cloth
2 x horse and rider figures
1 x score pad
26 x hazard cards
11 x fence bases
5 x pairs of angled wings
6 x pairs of parallel wings
10 x poles
10 x planks
1 x gate
12 x red flags on poles, 1 spare
12 x white flags on poles, 1 spare
2 x dice
1 x dice cup
1 x set of peel-off numbers
1 x rules booklet

Jump the course with the least faults in the quickest time, to win.
Set up a course specified in the rules booklet or design your own. Each course is given a number of dice throws to complete.

A number is indicated on each fence. Throw the dice until you get that number and count the number of throws needed. A hazard card shows how you jumped and indicates any faults. If you need more dice throws than allocated, add time faults at the finish.

A well designed and constructed game. The rules booklet includes information about The British Show Jumping Association, a series of diagrams for course plans, and optional rules for gambling stakes using the miniature playing cards.
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