Sir Francis Chichester game
1960s
Tri-ang Mini models
 
First produced
1960s
Players
2 to 6
Age(s)
8+
             

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6 x colour Gypsy Moth yachts in different colours
100 x chance cards;
- 40 pink for the voyage from Plymouth to Sydney
- 40 blue for the voyage from Sydney to Plymouth
- 10 yellow fair weather cards
- 10 purple foul weather cards
2 x dice; 1 red and 1 blue


The game board is a world map with photographs and designer’s drawings of Gypsy Moth. The rules are printed on the inside of the box lid.

Sail Gipsy Moth from Plymouth to Sydney and return via Cape Horn. Move by throw of the red dice. The blue dice determines whether you draw a chance card. Choose your course. The board charts locations of the main trade winds, ocean currents, doldrums, westerlies and the limit of drift ice which can all affect progress via chance cards.

Move by throw of the red dice. The blue dice determines whether you draw a chance card. Choose your course. The board charts locations of the main trade winds, ocean currents, doldrums, westerlies and the limit of drift ice which can all affect progress via chance cards.

Game options for either single or both legs of the race;
- the first to complete the journey OR
- score points as distance squares away from Sydney or Plymouth once 1 player reaches port, the player with the least points, wins.

An entertaining and informative game. Players can retrace the 29,500 mile route taken by Sir Francis Chichester in his solo circumnavigation of the world from 27th August 1966 to 28th May 1967 aboard Gipsy Moth IV.
He received his knighthood at Greenwich where the Queen used the sword that Queen Elizabeth I gave to Sir Francis Drake.

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