30 second mysteries
1995
University Games
 
First produced
1995
Players
2 or more in teams
Age(s)
12+
             

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144 x 30 second mysteries cards printed on both sides
1 x plastic stand;
- 1 stand marked 30 second mysteries
- 1 base
- 2 flaps marked solution
- 2 x pieces of transparent red film
2 x scoring pegs; 1 green, 1 yellow
2 x wood stick pencils
2x writing slates
1 x rules leaflet

The first team to solve 5 mysteries, wins.

Clues are printed with different clues on either side. Take turns to ask a question of your opponent. Slide the card up to see another clue, maximum 5. On your turn you may decline to take a clue and offer the solution to the mystery. If you’re right, win a point; if you’re wrong your opponent wins.

If no solution is offered once all 5 clues are shown, flip a timer and write a suggested solution on your slate. If you’re wrong, it doesn’t matter. Each team can earn a point if correct.
The game relies on each team being honest with their answers to questions, although their honesty can be challenged once the solution is revealed. Unique game play.
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