30 second mysteries |
1995 |
University Games |
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First produced |
1995 |
Players |
2 or more in teams |
Age(s) |
12+ |
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Click |
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144 x 30 second mysteries cards printed on both sides 1 x plastic stand; - 1 stand marked 30 second mysteries - 1 base - 2 flaps marked solution - 2 x pieces of transparent red film 2 x scoring pegs; 1 green, 1 yellow 2 x wood stick pencils 2x writing slates 1 x rules leaflet The first team to solve 5 mysteries, wins. Clues are printed with different clues on either side. Take turns to ask a question of your opponent. Slide the card up to see another clue, maximum 5. On your turn you may decline to take a clue and offer the solution to the mystery. If you’re right, win a point; if you’re wrong your opponent wins. If no solution is offered once all 5 clues are shown, flip a timer and write a suggested solution on your slate. If you’re wrong, it doesn’t matter. Each team can earn a point if correct. |
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| The game relies on each team being honest with their answers to questions, although their honesty can be challenged once the solution is revealed. Unique game play. |
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